Showing posts with label Team Play. Show all posts
Showing posts with label Team Play. Show all posts

Monday, July 27, 2015

Catching Up - My Anomaly Experiences

In the time since I last regularly posted I participated in 2 anomalies Darsana & Persepolis.

Darsana:

Like I mentioned I wasn't completely dormant while not posting. November 2014 Virginia Beach was a satellite location for the Darsana Anomaly. Finally we had an anomaly in my general area. I was really excited about it and my excitement rubbed off on my daughter she decided she wanted to participate. We tried like mad to get her to a Level 8 before the anomaly, but just didn't make it.

November at the oceanfront area of Virginia Beach when scheduled it seemed like it would be great November generally is not too cold around here. Well we just happened to be hit with a spell of cold weather, add to that a cold breeze coming straight off the ocean. It ended up being pretty darn cold.

My daughter and I were assigned to a bike team where we could be deployed to any area needed for additional support quickly. I'm proud to say that my team did it's job well and we won each portal we fought over other than one, but we did win the volatile portals we were assigned to.

This was a great event I met a lot of great people and had fun. Unfortunately my faction did not win the satellite event. But we had a great time, met a lot of really cool people from all over and even met Joe Philley himself.

Here's my bike crew:

(Hey dude in the red jacket, stop eyeing my daughter :) )

Here's my daughter with Joe Philley:

Persepolis:

I was all set and ready to go to Persepolis in Washington D.C.. My sister lives inside the D.C. beltway and I was stoked my daughter and I had a place to crash it wasn't that far away and I had such a blast with Darsana I couldn't wait for this anomaly. The one thing I wanted to change was I was not going to be on a bike team again. I was not in shape for the amount of distance we had to travel and the speed needed. I was always at the back of the pack but I was there. 

Well life got in the way, and at the last minute I just couldn't make it. I was crushed. But all was not lost. I'd farmed really well and had stocked my daughter and I up with bookoo equipment. We were prepared. 

Luckily, I let some people know I wasn't going to be able to make it and gave away nearly all of both of our gear to people who were going. After I gave away a ton of good stuff a local player sent me a link to fill out what I'd donated and then I ended up with a Persepolis badge which was pretty cool since I was crushed that I couldn't make it. 



Sunday, July 26, 2015

Awesome mission, awesome teamwork!

Because of where I live and the fact I'm virtually the only Enlightened agent in my area, I was contacted to ask to be a part of an awesome mission. This group was building an 18 layer mega-field with one of the main links going through the area where I live.

The issue is because I am virtually the only Enlightened agent, the Resistance (two agents in particular) really dominate the area. They constantly have their own 100K Mind Unit Mega field over the area and apparently they have virtually unlimited keys to the other remote portals. I take it out and minutes later it's back up. I actually got to the point of saying I'll just leave it up because it only gives them more points each time I destroy it when they put it back up.

This ended up being a pretty good strategy. Not only did it keep them from continuing to get massive AP and medals, it prevented not only them but other agents from throwing up other links and fields which could interfere with the mission, yet I could take out their fields with just taking out 3 nearby portals in my town.

The leader of the mission came to my town and briefed me on the mission. I just liked the thought of being part of a cool mission like this. Very similar to the mission I posted about much earlier. He then asked where I was on my Illuminator badge. I told him I was at gold. He then told me he'd save keys to the remote portals for me. After I take out the blocking field, I could try to meet him at the southern tip of the field and put up a final field. The first 17 layers were to be before the checkpoint. With me taking down the field immediately before the checkpoint and the southern tip being almost an hour away my field wouldn't be in the checkpoint if at all. It was very possible the remote anchors would be gone before I got down there. But I appreciated the opportunity and didn't expect it.

I made it down just in the nick of time and put up the 18th layer just as the Resistance agents were striking other layers in the area.

Here's a gif of the action:

Here's a screenshot of my field going up:

Here's a shot of the dog tag the organizer made for the dozen or so agents who participated.




Wow it's been over a year!

I couldn't have imagined it's now been over a year since my last post. I keep telling myself I'd post about this or that. So much has happened in the game in the past year it would be impossible to do a full catch up. I have a few ideas for some blog posts that will touch on some of the happenings in that time, but I will mainly plan on moving forward.

Where have I been??? 
I never stopped playing, though the intensity in which I played did drastically slow down. It use to be very common for me to head out several times a week and play from about 10:00 pm to 1:00 am several times per week. Well I'm getting a little too old for that and honestly it was impacting my work and other things so I've virtually stopped that. But I am thinking of picking that up again on Fridays & Saturdays that wouldn't interfere with other things in my life.

So you may ask why an I beginning this again after sooo long.
There are a couple of reasons. I have increased my activity level the past few months maybe even as many as the past 6 months. For a lot of this time I was playing again as a lone wolf. Like I wrote earlier the game is much more fun when you play as a group with other people. Then recently I got involved in some great group projects which brought me back up again. I'll be posting about one particular project I was involved in which was massively fun.

Also, the game is fun and I've missed my adventures while Ingressing. I'm hoping that by bringing my blogging activity back up I'll also bring up my playing activity.

Where am I now?
I'm currently a level 12. I have all the medals I need to make 15, but that's a lot of AP away. If you've ever used the app "Agent Stats" (which is pretty cool) that app says I'll be a L16 in 2019. I've now set a goal to make it in less than a year. It's a pretty big undertaking for someone who plays the way I've been playing lately, but it's achievable.

Tuesday, September 3, 2013

Ingress Courtesy

I've learned a lot about courtesy to your fellow Ingress agents since hooking up with a local players group. Unfortunately, looking back before I joined the group and was operating solo, I had some bad habits which probably irritated some others in my faction.


  1. Recharging - If you are hacking a friendly portal at least have the courtesy to at least put one recharge on it, especially if it looks like you are in a area that this person frequents. You can tell this if you see there name on multiple portals and having multiple resonators on it. So look at the portals as you hack them and see which players are associated with it. 
  2. Linking - When I was a lone wolf I thought it was cool to try to create these really long impressive links. I even posted here some of those. But remember, links can not intersect, so by creating this giant link or field that looks good on the Intel Map, you may be screwing other players. Remember you get the same amount of AP for a link regardless of the distance, and you get the same amount of AP for a field no matter how large. 
  3. Upgrading Resonators- At face value it may look like you're doing a good thing by upgrading a portal with either higher level resonators. But that may not always be the case. Higher level agents often create pet portals of a lower level, particularly L4 & L6, to be able to hack L4 & L6 resonators. Altering that can screw with others' plans.
  4. Upgrading Portal Mods - Just like upgrading resonators, putting portal mods on a random portal my interrupt others' plans. Sometimes there is strategic reason for putting one mod versus another on a portal. This is even more important now that the rules about portal mods have been changed. Where before 1 player could place 4 mods on one portal and replace unwanted mods, now an individual player can only place 2 mods and mods can not be removed. 
  5. Communicate - If in doubt get on the COMM and discuss with others. If you are not part of a local group find one. Most places will have some level of a local group. The may have private communication channels beyond the COMM and you can be in the loop on what is going on in your area. But there is nothing wrong with getting on the COMM, in the Faction channel and contacting someone who "owns" a portal and saying, "I pass by ___ portal regularly and wanted to know if you minded me upgrading it." 
So just show a little courtesy to your fellow players and keep the game enjoyable for everyone.

Tuesday, February 19, 2013

Deploying Resonators

Deploying resonators in Ingress is crucial. Think of  a resonator as an amplifier. The portal itself is like raw energy, it needs an amplifier to enhance it. Resonators come in eight (8) levels L1-L8. The higher level the resonator the more energy it harnesses. The value of the resonators gives the portal it's level; however, this is not  a simple average. Higher level portals have the ability to link greater distances.

When you deploy a resonator to a neutral portal you are capturing that portal for your faction. It takes 8 resonators to complete a portal.

An individual player does have limits as to how many resonators they can deploy at a single portal. This does upgrades, believe me I tried.

Here's  chart showing what an single player can do:

Player Level Resonator Level
1 2 3 4 5 6 7 8
1 8 -- -- -- -- -- -- --
2 4 4 -- -- -- -- -- --
3 -- 4 4 -- -- -- -- --
4 -- -- 4 4 -- -- -- --
5 -- -- 2 4 2 -- -- --
6 -- -- -- 4 2 2 -- --
7 -- -- -- 3 2 2 1 --
8 -- -- -- 2 2 2 1 1

I think this emphasizes the need for teamwork in both deploying and upgrading portals.

You do need to use some strategy in deploying your resonators.

First if you are going to be deploying resonators of different levels, do not place then directly next to each other. Try and place your highest level resonators opposite, or as far as possible, from each other. This applies to upgrading resonators too.

Next, place your resonators as far from the portal as you can.

The reason for these strategies is to help protect them from attacks. Even if an individual is standing immediately at one of your stronger resonators the residual damage to your other stronger resonators is lessened. The would be assailant may run out of XMP Bursters before destroying all of your resonators.

Attacking Portals in Ingress

Here's something I wish I knew earlier about attacking enemy portals and firing XMP Bursters in +Ingress.

You are not attacking the portal itself. You are actually attacking the resonators which are powering the portal. So here is the best strategy for attacking a portal.  Your XMP Burster have a limited range and the further away you are from the portal the less damage the burst does to the resonator. The resonator you are closest to will sustain the most damage, but as an added bonus the surrounding resonators will also incur damage.

Tips for attacking enemy portals.
  • Do your homework.
    • Look at the resonators
      • What level are they?
      • How fully are they charged?
      • Where are they "physically" located?
      • Are they accessible?
  • For individual play
    • Go to the most fully charged resonator of the highest level that you can get directly over/on
    • Fire your highest level XMP Bursters you have available.
    • Repeat as necessary
    • Once the resonator is destroyed, use your scanner again to find the next most fully charged highest level resonator.
    • Once again start by firing your highest level XMP Burster when you are at the resonator.
    • Repeat until all resonators are destroyed.
  • For team play
    • The team member with the highest level XMP Bursters that they can use target the most fully charged resonator 
    • Other team members go to the next resonators relative to the most powerful XMP Bursters they have available to the most fully charged of the highest level
    • I suggest firing sequentially and waiting until the previous person confirms the damage recorded before the following person firing. 
      • The reason I say this is the speed and capability of some phone/networks can create additional delay in getting the damage. If you do not fire sequentially as I mentioned the team member with the faster phone/network may waste XMP Bursters and energy firing multiple times before the next person can fire. The residual energy from your teammates can cause enough damage to reduce your need to fire. Not all people agree with this, but I believe it holds true. 
    • This strategy may require reshuffling of the team at their positions. Say I am a level 6 with dozens of level 6 XMP Bursters. I destroy my resonator, but still have the most higher level bursts. I should then go to the resonator that is now the most fully charged of the highest level and the other team members should regroup accordingly. This should be done every time a resonator is destroyed. It will help ensure the quickest and most efficient destruction of resonators. 
Thanks for reading, come back for more tips!