Showing posts with label Factions. Show all posts
Showing posts with label Factions. Show all posts

Tuesday, September 3, 2013

Ingress Courtesy

I've learned a lot about courtesy to your fellow Ingress agents since hooking up with a local players group. Unfortunately, looking back before I joined the group and was operating solo, I had some bad habits which probably irritated some others in my faction.


  1. Recharging - If you are hacking a friendly portal at least have the courtesy to at least put one recharge on it, especially if it looks like you are in a area that this person frequents. You can tell this if you see there name on multiple portals and having multiple resonators on it. So look at the portals as you hack them and see which players are associated with it. 
  2. Linking - When I was a lone wolf I thought it was cool to try to create these really long impressive links. I even posted here some of those. But remember, links can not intersect, so by creating this giant link or field that looks good on the Intel Map, you may be screwing other players. Remember you get the same amount of AP for a link regardless of the distance, and you get the same amount of AP for a field no matter how large. 
  3. Upgrading Resonators- At face value it may look like you're doing a good thing by upgrading a portal with either higher level resonators. But that may not always be the case. Higher level agents often create pet portals of a lower level, particularly L4 & L6, to be able to hack L4 & L6 resonators. Altering that can screw with others' plans.
  4. Upgrading Portal Mods - Just like upgrading resonators, putting portal mods on a random portal my interrupt others' plans. Sometimes there is strategic reason for putting one mod versus another on a portal. This is even more important now that the rules about portal mods have been changed. Where before 1 player could place 4 mods on one portal and replace unwanted mods, now an individual player can only place 2 mods and mods can not be removed. 
  5. Communicate - If in doubt get on the COMM and discuss with others. If you are not part of a local group find one. Most places will have some level of a local group. The may have private communication channels beyond the COMM and you can be in the loop on what is going on in your area. But there is nothing wrong with getting on the COMM, in the Faction channel and contacting someone who "owns" a portal and saying, "I pass by ___ portal regularly and wanted to know if you minded me upgrading it." 
So just show a little courtesy to your fellow players and keep the game enjoyable for everyone.

Sunday, July 28, 2013

Size Doesn't Matter

In the world of +Ingress  , size doesn't necessarily matter. One great way to earn XP quickly is finding a group of portals relatively close together and hack them all until basically they burn out.

Here's the plan; hack it as often as possible over a few days, whether they are under the control of your faction or not. Build that inventory and keep track of the keys you get. then when you feel you have a fair amount of keys go in and build your links.

Be sure to to this strategically. In this case smaller is better. Link the portals which are closest to each other and build an interlocking series of small control fields. Yes, your control fields will yield very few Mind Units (MU) for your faction, but you are earning 313 AP for each link and 1250 AP for each control field.

You want to link the closer ones to ensure you do not block out other potential links and control fields. I've done it before and created too large of a link which prevents me from executing my master plan and now I can't create new links or fields.

No your control fields won't be these huge sexy multi-million MU control fields, but remember you earn the same weather it is 1MU or 10,000,000 MU. IMO until your are a level 7 or 8 don't worry too much about the global faction score, first worry about leveling up and getting yourself to the point where you can then worry about making the huge control fields.

Below is a local historical area where I hacked for a while to build the inventory of keys I needed to execute my plan. When all was said and done I created enough portals, links and control fields to earn over 130,000 AP in just one night. Not too shabby. Not to mention all the AP I earned building that inventory.

Happy Hacking.

Thursday, July 18, 2013

Ingress Wonderland

I recently took a family vacation to Walt Disney World and naturally played a lot of +Ingress .

As I have mentioned I live in a rural area and only have 6 portals in my town which I control almost the entire time. I was amazed at how many portals there were. Unfortunately for me nearly all the portals were controlled by the Enlightened and I couldn't gain any AP for hacking them, but I could hack away, link and get some nice items. Below is a cool screen shot form Disney's Animal Kingdom showing just how many portals there were. If I could find a Resistance portal I could flip it.



I actually got my first Turret, and Heat Sink while down there.

It seemed no matter where I was waiting in line there was a portal or two ready to be hacked. Additionally, there were so many portals I didn't have to worry about running out of XM. Now, the one thing I did have to worry about is running out of battery life. Unfortunately, I did think about getting a portable charger but just too late. Even with there being very few portals from the other faction I am pretty sure I would have been able to level up from just deploying resonators and creating links. I almost never made it past lunch with any battery life at all.

So note to all heading down to such a target rich environment: get yourself a portable charger of some sort. If you are a serious Ingress player you will thank me for it.

On the down side, I left with a number of Disney World area portal keys. I tried reaching out to others on the COMM to arrange a drop but had no takers which I thought was pretty weird. Oh well I'll just end up recycling them for additional XM sometime.

Happy Hacking!

Thursday, February 7, 2013

Ingress Back Story

The Niantic Project studied energy anomalies of  a new form of energy called Exotic Matter (XM) but the project goes haywire. In the process it was discovered that a  transdimensional intelligence is possibly entering our dimension through these XM Portals. These intelligence "beings" are called Shapers. But the Shapers do not have a physical form. They are sometimes referred to as an infection or a virus which "manifest" in a human. This is where the story begins. A secret sub-project to the Niantic Project secretly studied the effects of Shaper Infections on the research team.

People are now splitting into two factions the Enlightened and the Resistance. The Enlightened see the Shapers as a benefit to mankind and the next step of man's evolution. The Enlightened are attempting to help the Shapers expand their influence on Earth. The Resistance as the name implies is resisting the Shaper infiltration of Earth. The Resistance work under the belief that they are defending mankind.

Shapers are reaching the Earth through XM Portals. The two factions battle to control Portals and either open them up for the Shapers or close them down to the Shapers. XM Portals are found throughout the world. They are commonly found at post offices, historical sites, historical markers, government buildings, parks, and other public places. Using a scanner factions can hack a portal. Hacking portals allows faction members  to gain items to use in the game. Players can hack both their factions portals and their opponents portals. 

The factions capture these portals by physically going to the portals and either claiming an unclaimed portal. Unclaimed portals will appear gray on your scanner. Once claimed the portal will appear as either blue if it is claimed by the Resistance or green if it is claimed by the Enlightened. 

A portal is claimed by placing a resonator on that portal. Resonators control the energy of a portal and each portal can have up to eight resonators. Resonators have varying levels from 1 to 8. The portal will have a corresponding level to the level of resonators the portal has attached. A portal must have all 8 resonators to be able to link to another portal. Linking portals is one of the most crucial parts of the game. By linking portals, territories are created by that faction. Once a minimum of 3 portals are linked that faction gains mind units. Mind units are the population contained within the controlled territories, and what what the factions are ultimately fighting over. 

But the story is not over when a portal is acquired and linked. The opposition can attack enemies portals. Once they destroy a resonator a link is broken and the mind units in the territory are lost. Once all resonators are destroyed the opposing team can take control of a portal. So portals can and will change hands regularly.