Showing posts with label Exotic Matter. Show all posts
Showing posts with label Exotic Matter. Show all posts

Thursday, July 17, 2014

Double Check Your Portals

I want to get a heads up to everybody out there, just in case you didn't already know. Resonator decay rates have increased !

Check those portals out especially your guardian. You will have to put a little extra effort and XM into recharging your portals.

My best guess is that this has 2 related intended goals:

  1. Increase portal turn over.
  2. Weaken portals quicker for the huge mass of new players to give them some opportunity to attack and claim portals in the well established game.
I could be wrong but it does make sense. You have thousands of new players instantly and you want them to become addicted. If you loose all of your XM on one attack attempt on a higher level portal and all the portals in your area are level 5+ that can become very discouraging. The new players could quickly loose interest and leave.

But no matter why or for how long this will be it is a neat new twist.

Happy Hacking ... And Recharging

Tuesday, September 3, 2013

My Wishlist for Future Ingress Development

Over the past 8 months or so there have been many upgrades and enhancements to not only the game but to the user experience. I'm sure our friends at Niantic have some great enhancements to come. Here's my pie in the sky list of what I'd like to see in some form or another.



Greater Number of Items in Inventory

2000 items seems like a lot, but like many of you I am hitting my inventory cap several times a week. I would like to be able to have more items at my disposal. Now, I don't think I necessarily need more at any given time, but I think it would be nice to have more items in a cache. The trade off could be that once you put something in your cache it would not be available again to you for 4-5 days. 

Greater Functionality from the Intel Map

Well first lets say I've been really disappointed with the functionality of the Intel Map. One of Google's strengths has always been Google Maps. So I was expecting more. 

I'd like to be able to search for portals with multiple criteria. For example I'd like to only be able to see blue, L7 & 8 portals with links in a certain radius of a given location. 

I would also like to see more game interaction from the Intel Map. When I receive an alert of a portal being under attack I'd like to access my portal keys from my desktop somehow and recharge my resonators. 

I think it would also be great if we could access our inventory from the Intel Map including being able to drop and recycle items.

I would also like to have the ability to redeem codes again through the Intel Map like we use to be able to. 

Portal Invisibility 

Imagine a portal mad where you can make a portal invisible to an individual enemy. So you have a pesky enemy agent when you deploy this mod you can enter a players agent name and the portal will not be visible to them. But a portal equipped with this mod wouldn't be available to be linked to other portals.

Instantly Create a Portal of a Certain Level

When you deploy to a neutral portal you select what level portal you create and the correct resonators are deployed instantly to make that portal. The same rules apply so an individual can not create a L8 portal. But say I want to create a L4 portal I just select a create L4 portal button and it is done. 

Instant Portal

Another cool item the game could add that could be even more rare than Jarvis/ADA is an Item where you can instantly create a portal without any approval needed. Now if you give it an inappropriate name or make it inaccessible to the public, then it would be removed. 

Offensive Weapons

Think of how awesome it would be to have a weapon which can directly used against enemy players. You can fire this weapon at an enemy who is physically in proximity to you and disable their scanner for some period of time say half an hour to an hour.

Another offensive weapon idea would to have a weapon that has a range of a certain distance and when an enemy passes within its range it would fire at them and do damage to their XM levels. These weapons wouldn't appear on an enemy's scanner or Intel Map, but could be destroyed with an XMP of proper level in proper range.

Scanner Mods

I mentioned some mods which attack individual players, so to keep some balance we could offer some scanner mods. Like a scanner shield. The shield could mitigate damage done by offensive weapons, but the trade off would be it would lessen the range/ power of your XMPs or Offensive weapons.

Another scanner mod would be one which would be interesting would be a mod which you can increase your likelihood of obtaining a certain type of item (resonators, bursters, cubes, keys) but not exclusively. If you had this mod set up to increase your chance of getting XMPs you would still get other items just at a proportionally lesser amount.

Care Packages

When I was a leveling player I had some L8 agents help me out by dropping items for me. Some of these larger drops could take half an hour or more to transfer items. What I'd like to see is a way to build into a package. So I can in one package transfer hundreds of items if I wanted. It could be as easy as selecting an item then, selecting the quantity you want to add to the package. Then the intended recipient could just pick up the one care package.

This doing things in bulk could also apply to recycling items too. So you could instantly recycle say all of your L4 XMPs at one time.

Portal Transport

Say I have some items I want to transfer to another player. If I am at one portal and the other player is at a different portal then, I can select what portal I want to send items too. The portals must both be under control of the same faction and items not picked up within a short period of time would decay.

Sunday, August 18, 2013

Don't Hoard Your XM Energy

Your XM Energy bar is at 100%! Great right?


WRONG!

Unless you are heading immediately to a mission to blow up enemy portals, there is no reason to have your XM Energy at 100%. 

Why???

Just doing absolutely nothing but going about your daily activity, you are bound to be able to pick up extra XM Energy. Here is my strategy.

In the afternoon when I'm ready to head home from work I have discovered that even as a Level 8 Agent I can bring my XM energy level all the way down to 25% and be back at 100% by the time I get home. When it is time to leave I get on the scanner and look at my keys and see which portals I need to recharge. 

I look at a couple of things as I scroll through my keys. First, I look at portals which are in areas where they may be more prone to attack. Then from there I judge which ones I either need to recharge the most or the ones I don't think I will be able to recharge directly. 

After that I will look at my "pet portals" these are portals that are important to me for convenient farming. Fully charged portals have a higher likely hood of giving more/better items.

But I do wait to deplete my energy until I am ready to leave, because through the course of the day I will get an alert that I have a portal under attack. Depending on the portal and it's strategic value to me and the local group I will recharge it causing the enemy to use more items to take it. Very rarely will I use a Power Cube to defend a portal. Most portals just aren't that important to me because I know I can just take it back if needed.

I will also remotely recharge my portals if I know I'm going to be heading out to lunch and Ingress isn't in the plans because I know just driving around town I can recoup a fair amount of XM Energy.

So do not hoard that energy! Use it. Calculate how much is your minimum you need and stay at that level until you are ready to go attack.

Happy Hacking!

Friday, July 26, 2013

Mid-level Player Player Strategy

So you're a level 4, 5 or 6 agent and want to continue to advance, but it's your finding it hard to. Don't give up.

First, hack, hack, hack! Build that inventory - especially XMP Bursters. At this level your bursters aren't powerful enough to do massive damage to portals your level or higher, so you need to rely on quantity. You will also need a source of XM. So if you are not hacking in a portal rich environment, you will want to make sure you have some power cubes. Hack, for a few days then plan your attack. When you think you have enough items, keep on hacking.

Second, do your research! Get on the +Ingress  Intel Map and take a look at what you have available and what makes a promising target.

Here's what I look for.

  1. A portal which is my level or lower. I might do one level higher if the portal is weak
  2. Links - The more the better. Links do not have any bearing on the portal's defensive strength, just points for you. You get 187 AP for each link you destroy.
  3. Control Fields - Like links the more the better and they don't have anything to do with the portal's defensive strength. You get 750 AP for each control field you destroy.
Here is an example of a portal I'd want to attack as a level 6.
  • Level 5 Portal
  • 5 Links
  • 4 Control Fields

Attacking and flipping this portal would give you 6285 AP
  • Destroying 8 resonators at 75 AP each       = 600 AP
  • Destroying 5 links at 187 AP Each             = 935 AP
  • Destroying 4 control fields at 750 AP each = 3000 AP
  • Deploying 8 resonators at 125 AP each      = 1000 AP
  • Capturing a portal                                      = 500 AP
  • Fully charging a portal                                = 250 AP
This gives you the most bang for your buck.

Here's an example of a portal which is weaker and I might consider for a L3 or even a L@ with a lot of resonators and the ability get more XP through other nearby portals or through power cubes.

Here's a screen shot of a portal I attacked that had 13 links and 8 control fields attached to it. I got 10781 AP for:


Work smarter not harder my friends! This will make your leveling up happen a lot quicker, but does require some planning on your part.

Happy Hacking!

Tuesday, June 18, 2013

Great Source for XM

So have you ever been out hacking portals, and your XM levels are too low to do anything? That last portal you recharged took the last of your XM and you can't wait the 20 minutes for the portal to recharge?

Well I stumbled upon a great place to get a fair amount of XM. It may even be as good as an unclaimed portal or a level 1 portal.

What is this great source for XM, you are probably asking?

Your neighborhood cell phone retailer. Add to that every strip mall seemingly has at least one. Each retailer has hundreds of XM there for the picking.

Just a quick tip that may help you.

Happy Hacking!

Tuesday, May 14, 2013

New Ingress Item - Power Cubes

In the 1.23.1 release of Ingress we were treated to a new item among other things; Power Cubes.

So what is a Power Cube and What will it do for me?
It appears they are XM storage units. and there are 8 levels of power cubes. The higher the level the greater the storage.

What I do not know yet, but am assuming, is that they work like XMP Bursters and you can not use Power Cubes greater than your player level.

How do I find Power Cubes?
They are an item you get when you hack a portal, much like XMP Bursters, Portal Shields, etc...

Get out there and find some Power Cubes!

Tuesday, February 19, 2013

Attacking Portals in Ingress

Here's something I wish I knew earlier about attacking enemy portals and firing XMP Bursters in +Ingress.

You are not attacking the portal itself. You are actually attacking the resonators which are powering the portal. So here is the best strategy for attacking a portal.  Your XMP Burster have a limited range and the further away you are from the portal the less damage the burst does to the resonator. The resonator you are closest to will sustain the most damage, but as an added bonus the surrounding resonators will also incur damage.

Tips for attacking enemy portals.
  • Do your homework.
    • Look at the resonators
      • What level are they?
      • How fully are they charged?
      • Where are they "physically" located?
      • Are they accessible?
  • For individual play
    • Go to the most fully charged resonator of the highest level that you can get directly over/on
    • Fire your highest level XMP Bursters you have available.
    • Repeat as necessary
    • Once the resonator is destroyed, use your scanner again to find the next most fully charged highest level resonator.
    • Once again start by firing your highest level XMP Burster when you are at the resonator.
    • Repeat until all resonators are destroyed.
  • For team play
    • The team member with the highest level XMP Bursters that they can use target the most fully charged resonator 
    • Other team members go to the next resonators relative to the most powerful XMP Bursters they have available to the most fully charged of the highest level
    • I suggest firing sequentially and waiting until the previous person confirms the damage recorded before the following person firing. 
      • The reason I say this is the speed and capability of some phone/networks can create additional delay in getting the damage. If you do not fire sequentially as I mentioned the team member with the faster phone/network may waste XMP Bursters and energy firing multiple times before the next person can fire. The residual energy from your teammates can cause enough damage to reduce your need to fire. Not all people agree with this, but I believe it holds true. 
    • This strategy may require reshuffling of the team at their positions. Say I am a level 6 with dozens of level 6 XMP Bursters. I destroy my resonator, but still have the most higher level bursts. I should then go to the resonator that is now the most fully charged of the highest level and the other team members should regroup accordingly. This should be done every time a resonator is destroyed. It will help ensure the quickest and most efficient destruction of resonators. 
Thanks for reading, come back for more tips!

Thursday, February 7, 2013

Ingress Back Story

The Niantic Project studied energy anomalies of  a new form of energy called Exotic Matter (XM) but the project goes haywire. In the process it was discovered that a  transdimensional intelligence is possibly entering our dimension through these XM Portals. These intelligence "beings" are called Shapers. But the Shapers do not have a physical form. They are sometimes referred to as an infection or a virus which "manifest" in a human. This is where the story begins. A secret sub-project to the Niantic Project secretly studied the effects of Shaper Infections on the research team.

People are now splitting into two factions the Enlightened and the Resistance. The Enlightened see the Shapers as a benefit to mankind and the next step of man's evolution. The Enlightened are attempting to help the Shapers expand their influence on Earth. The Resistance as the name implies is resisting the Shaper infiltration of Earth. The Resistance work under the belief that they are defending mankind.

Shapers are reaching the Earth through XM Portals. The two factions battle to control Portals and either open them up for the Shapers or close them down to the Shapers. XM Portals are found throughout the world. They are commonly found at post offices, historical sites, historical markers, government buildings, parks, and other public places. Using a scanner factions can hack a portal. Hacking portals allows faction members  to gain items to use in the game. Players can hack both their factions portals and their opponents portals. 

The factions capture these portals by physically going to the portals and either claiming an unclaimed portal. Unclaimed portals will appear gray on your scanner. Once claimed the portal will appear as either blue if it is claimed by the Resistance or green if it is claimed by the Enlightened. 

A portal is claimed by placing a resonator on that portal. Resonators control the energy of a portal and each portal can have up to eight resonators. Resonators have varying levels from 1 to 8. The portal will have a corresponding level to the level of resonators the portal has attached. A portal must have all 8 resonators to be able to link to another portal. Linking portals is one of the most crucial parts of the game. By linking portals, territories are created by that faction. Once a minimum of 3 portals are linked that faction gains mind units. Mind units are the population contained within the controlled territories, and what what the factions are ultimately fighting over. 

But the story is not over when a portal is acquired and linked. The opposition can attack enemies portals. Once they destroy a resonator a link is broken and the mind units in the territory are lost. Once all resonators are destroyed the opposing team can take control of a portal. So portals can and will change hands regularly.